Last Saturday the 13th of February we had an internal tournament.
(First of all I would like to apologize if my English is not perfect)
The Rules were simple:
– Max 300pts warband
– Max 2 lists with different Warlord
– 1 Faction
– 3 battles (2 scenarios – not known)
Due to probably a bad date we were expecting a few more participants but ended up with only 6 players… (we’ll actually have 14 Godslayer players in our club, but they were all too busy. What can be more important than Godslayer??!?) 😉
Although we only had six player we did have a very nice day! We played three 2 hour battles. There was no Swiss system used, but only random encounters. We always make sure you do not play against the same opponent more than once. The first battle was a simple pitched battle. It is nice to start the game with the basics. Battle 2 and 3 we did use some scenario’s. Here are our thoughts.
The Scenarios
Battle 2 – Dusk Raiders.
This is a really sturdy scenario. Simple and a nice variation. Hidden deployment is always fun to use in a tournament. If you’re organising a tournament with more than 20 players (just to put a number on it), this becomes a bit difficult because you’ll lose a lot of time with this. But now it was easy to perform. We used a blanket as a screen.
Because some Warband lists are disadvantaged, players first get to know their opponent, then they get to know the scenario. After that they can decide which list they use.
Battle 3 – Heavy winds setup.
This was just another pitched battle, but after deployment all deployed units/models were scattered 1D6. If we will use this scenario again, we’ll probably use 2D6. 1D6 does not have that much influence. Last year we played the scenario with the Twisters and that was a lot more fun.
All tables did have a lot of scenery (see photos). That can be a disadvantage to very shooting armies, but most of the players do like a LOT of scenery.
My Battles
I cannot write a fully detailed battle report but I’ll try to talk about a few key moments and opponents of my battles.
All three battles I played with the same list. It is a nice and good list for a tournament. And it only had 296 points… You’ll find the list in attachment. But here is a small overview:
Gorelord – Bleeder, Fleshmorph Draft, Hornplate Armor, Urghast Charm – 77
Pestbringer – Bubonic Plague – 37
5 Fomorian Gut-Hackers – 110
Ursapine – 38
Fallow Shaman – Atrophy, Jellify – 34
Total : 296
Battle 1 – Nick – Mortans
The first battle was immediately a difficult one for my army… I had to use brute force, because almost all of my special abilities did not work against his Warband. This is what he had (not 100% shure of the items):
Mortifex – Morticon Almanach, Ancestral Crystal, Elixir of Life, Necaton Lifeblade – Spells: Ancestral Rites, Fleshbind, Otherworld Breach, Raise Legionnaire + Armor – 73
Necromagus – Fleshbind, Otherworld Breach, Raise Legionnaire – 36
6 Legio Mortum – 38
6 Legio Mortum – 38
Moloch – 52
Moloch – 52
– Gorelord: Bloodthirst, Bleeder (weapon) and Bestial Bellow could not work (only against living)
– Pestbringer: Fear, Plagues, Reek, Rotting corpse does not work… (only morning star)
– Fallow Shaman: Both spells did not work… Only against living models
– Fomorian Gut-Hackers: Plagues dit not work
– Ursapine: Poison does not work
His tactic was to gain as much Ancestral Tokens before I came close. I think he got three ancestral token when I was close enough to be charged. He had a really hard combo with his Mortifex and the Moloch(s)… The first charge in the battle was made by his moloch against my Gorelord. The only reason my Gorelord survived was because Nick missed his third attack… This is how he managed it:
– With his Ancestral Crystal he gave the Moloch +1 to all basic characteristics.
– Because of his 3 Ancestral tokens, he moved the Moloch 4” (new speed 3 + 1)
– He gave the Moloch an extra ACT, so now he had 6 ACT! (4 + 1(talisman) + 1(warlord))
This way the Moloch could strike 3 times… That was definitely the end of my Gorelord. He now had MEL 9 and POW 6. The Gorelord ‘only’ has DEF 14 and ARM 7… So he took a good hit! The First hit came in doing 6 damage. For the second my opponent threw double 6’s to wound… Gorelord, taking 13 damage… With only 2 lives left and another attack coming I was certain it would be over for the warlord. Luck decided otherwise… Thank the Gods. My Gorelord didn’t deserve this, I think he could only wound the Moloch for +-7 wounds. (Striking against a moloch with Reek, DEF 14 and ARM 8)
That was the end of round 2 I think… In the next round he healed the moloch to full health… damn… I got the first turn, so I healed my Gorelord with the potion and tried to kill the Moloch. Neither of the 2 could kill one another. Luckily my Gut-Hackers were very close to the Moloch (were also engaged by his charge in the previous round) so they could easily surround the animal. Only three of the five managed their Reek test. Only two were needed to kill the Moloch with POW 8…
On the other side of the field I did sacrifice my Ursapine, Fallow Shaman and Pestbringer to prevent a second charge from the 2nd Moloch. And this with success… My Gut-Hackers also managed to kill a unit of Legio Mortum. He did manage to win the battle by 17 points, lucky for me that was only a draw…
Battle 2 – Dave – Halodynes
My second battle was against the nice painted Halodynes of Dave. All living models this time… He did use a nice list:
Godquester
Sanctum Priestess
Sacred Familiar
Syntarch
4 Hill Ogres
Cerberos
The game started with the hidden deployment, this way the battle surely started faster! I deployed my army compact on the right side of the table. On the opposite side Dave deployed his army on the same side… only his Cerberos was on the far left side… ready to shred my flank. My left side was flanked by my Warlord and Gut-Hackers. This way he was very cautious with his Cerberos. When I was able to charge his army -spread over the right side of the table- his Cerberos was still far off to the left and out of harm.
In the first turn my army rushed forward… I threw my Ursapine 16” straight forward on the extreme right side of the table. In the second turn he charged the Syntarch over a Hill with SV 2. Only finding himself death (Dave rolled 2 6’s for POW) against this powerful enemy. Afterwards I came closer with my Pestbringer to scare of the lad, and it did work. He rushed back to his hill Ogres, only finding my Gorelord coming in from the flank. My Gorelord was there to threaten his Godquester. As where my Gut-Hacker coming from below.
His Godquester managed to petrify one of my Gut-Hackers and charged them. To our surprise he (she) was not able to kill one of the Gut-Hackers… Now the road to the Syntarch was clear for my Gorelord. He managed to charge the Syntarch and kill him with his first attempt to hit the dude. Lucky for Dave he only could only move 1” due to slay movement, and could not get close enough to the Hill ogres or the Godquester. Because I killed the Syntarch with the Bleeder weapon my Gut-Hackers were able to surround the Godquester for free. First my Shaman was able to cast Atrophy on the Godquester, decreasing her DEF.
Then the Gut-Hackers tried to kill her, with success…
My Pestbringer was able to engage the Hill Ogres, so they could not charge my Gorelord. My army was on a roll….
This is what happened next:
– The Pestbringer was killed by the Hill Ogres, The Gorelord managed to kill all Hill Ogres eventually.
– The Gut-Hackers were able to charge the Cerberos and kill it instantly
– The owl exploded wounding three Gut-Hackers
– The Gut-Hackers ware able to kill the sanctum Priestess.
Result: The scenario did not have any influence on our game. I was able to kill the entire army, I lost the Ursapine and the Pestbringer. Although all of my Gut-Hackers had some wounds none of them died.
Battle 3 – David – Mortans
The last battle was against David with his Mortans. He plays a whole other army then Nick.
Centurion
Necromagus
6 Praetorian Carnifexers
Scorpio
Cataclysm Catapult
I had only one tactic: RUN!!! As fast as I could I charged forward. The second turn I did put my Ursapine right in front of the Scorpio. My Pestbringer did come close after him. He did kill my Ursapine with 2 shots… The next round my Pestbringer came into charge distance, now he was unable to shoot him down. In the 4th turn my Pestbringer charged the Scorpio and killed both crew members. He was killed himself by the Centurion who was defending the back of his army.
The third round my Gorelord could charge the Catapult killing all crew… Because of his bloodthirst he still had ACT afterwards and moved to the back of his army, engaging the Carnifexers. Because my Gut-Hackers were close enough they could position free (due to bleeder) to get ready to charge the Carnifexers in the next round.
My Gorelord was killed by the Centurion but already killed a Carnifexer. The rest was killed by the Gut-Hackers. My Gut-Hackers were also able to kill the Centurion, because he has no ACT left after killing my Warlord.
Result: I was able to kill his entire army. He managed to kill the Ursapine and the Pestbringer.
OVERAL RESULT: I WON the tournament! Yeehaa!!! I did learn that a full unit of Gut-Hackers and a Gorelord is very good! Also the combination with a Shaman who casts Atrophy near the Gut-Hackers is just fatal (for my opponent).
I’ll post some photo’s later, along with the final results for the tournament.